Author Topic: Cleric domains  (Read 66 times)

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Offline Refutor

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Cleric domains
« on: June 03, 2017, 09:43:30 AM »
https://uploaddeimagens.com.br/imagens/domain-png--2

looks very interesting.  some of the domains include turning elementals, being able to cast divine spells while raged, earthquake SLAs, +(random) 1d8 to DCs per cast, and so on

Craig
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Offline Refutor

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Re: Cleric domains
« Reply #1 on: June 03, 2017, 11:04:52 AM »
Air Domain
Level 2 : you gain +1 to the DC of your Evocation spells.  This increases by +1 at 6th, 12th and 18th level Cleric

Your lightning spells will use Light Spell power if it is higher.
Your light spells will use Lightning Spell power if it is higher.
Your Turn Undead works on Air Elementals.
When you use the Turn Undead your party gets a bonus to Reflex saving throws equal to half your Cleric level, and points of Electric resistance equal to twice your Cleric level for 20 secondws

Level 5 : you gain Feather Fall as an SLA
Level 9 : You gain Cyclonic Blast as an SLA
Level 14 : You gain Chain Lightning as an SLA

Animal Domain
Level 2 : You gain +1 Spot, +1 Listen and +1 Reflex saving throws for every 2 Cleric levels

Your turn Undead works on Animals
When you use Turn Undead your party gains points of Constitution equal to half your Cleric level for 20 seconds

Level 5 : You gain 20 hit points per Cleric level.  You also add twice your Cleric level to your Hit Points for each epic level you gain
Level 9 : You gain 15% fortification bypass
Level 14 : You gain Snow Slide as an SLA

Chaos Domain
Level 2 : You gain +1 to will saving throwsd for every 2 cleric levels.

When you use Turn Undead, your party gains 1d20 points of Universal Spell Power and 1d10 points (each rolled separately) of Melee power, Ranged Power, Physical Resistance Rating and Magical Resistance Rating

Level 5 : You gain Chaos Hammer as an SLA
Level 9 : Your spell critical chance is increased by 3%
Level 14 : You gain Prismatic Spray as an SLA

Death Domain
Level 2 : You gain +1 to DC of your Necromancy spells.  This increases by +1 at 6th, 12th and 18th level Cleric

Your Turn Undead does twice the normal amount of damage.  Undead that fail their saving throw are destroyed (unless they are immune to effects that cause instant death)

Level 5 : You gain Death Ward as an SLA
Level 9 : You gain Necrotic Ray as an SLA
Level 14 : You gain Destruction as an SLA

Destruction Domain
Level 2 : You gain +1 Melee and Ranged Power.  You gain another point at 4th, 8th, 12th, 16th and 20th level Cleric.

You can cast your Cleric spells while raging, and your spells are no longer penalized by Rage spells
When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 seconds

Level 5 : Durability damage for your items is reduced by 75%
Level 9 : Your weapons do an extra +W
Level 14 : Your weapon strikes add a stack of Improved Destruction

Earth Domain
Level 2 : You gain +2 Acid Spell Power (Corrosion) per Cleric level.

Your acid spells will use LIght Spell Power if it is higher
Your light spells will se Acid Spell Power if is higher.
Your Turn Undead works on Earth Elementals
When you use Turn Undead your party gains a bonus to Fortitude saving throws equal to half your Cleric level, and points of Acid Resistance equal to twice your Cleric level for 20 seconds.

Level 5 : You gain Melf's Acid Arrow as an SLA
Level 9 : You gain Stoneskin as an SLA
Level 14 : You gain Earthquake as an SLA.  The cooldown for this version is 20 seconds

Fire Domain
Level 2 : You gain +2 Fire Spell Power (Combustion) per Cleric Level

Your fire spells will use Light Spell Power if it is higher
Your light spells will use Fire Spell Power if it is higher.
When you use Turn Undead your party gains points of fire resitance equal to twice your Cleric level for 20 seconds
Your Turn Undead works of Fire elementals.

Level 5 : You gain Scorching Ray as an SLA
Level 9 : You gain Wall of Fire as an SLA
Level 14 : You gain Firestorm as an SLA

Good Domain
Level 2 : You gain +2 Light Spell Power (Radiance) per Cleric Level.  You gain +1 to the Heal skill for every 2 Cleric levels

When you use Turn Undead your party gains temporary hit points equal to five times your Cleric level for 20 seconds

Level 5 : You gain Deific Vengeance as an SLA
Level 9 : You gain Blade Barrier as an SLA
Level 14 : Evil damage is reduced by 20%.  You gain +4 on saving throws versus evil creatures.

Healing Domain
Level 2 : You gain 2 Points of Spell Power (Devotion) per Cleric level.

When you use Turn Undead your party gains points of Healing Amplification equal to your Cleric level for 20 seconds

Level 5 : You gain Cure Moderate Wounds as an SLA
Level 9 : You gain Panacea as an SLA
Level 14 : Your healing spells are quicked, as if you had the Quicken metamagic.  This does not increase their cost.

Knowledge Domain
Level 2 : You gain +2 to all skills.

When you use Turn Undead your party gains points of Intelligence equal to half your Cleric level for 20 seconds

Level 5 : You gain Suggestion as an SLA
Level 9 : You gain Feeblemind as an SLA
Level 14 : You gain half your Cleric level as Spell Penetration.  You gain +! DC to all your spells.  This increases to +2 at Cleric level 16 and +3 at Cleric level 20.

Law Domain
Level 2 : You gain +1 to the DC of your Enchantment spells.  This increases by +1 at 6th, 12th and 18th

When you Turn Undead, your party gains points of Wisdom equal to half your cleric level for 20 seconds

Level 5 : You gain Order's Wrath as an SLA
Level 9 : You gain Greater Command as an SLA
Level 14 : Chaos damage is reduced by 20%.  You gain +4 on saving throws versus chaotic creatures.

Luck Domain
Level 2 : You gain +1 to your Fortitude, Reflex and Will saving throws.  This increased by +1 at 6th level, 12th level and 18th level.

When you use Turn Undead your party gains a Divine bonus to saving throws equal top half your Cleric level for 20 seconds

Level 5 : You gain Displacement as an SLA
Level 9 : You gain 1d8 to the DC of your spells.  (Each is rolled separately)
Level 14 : If you are killed, your miraculously survive, gaining 50% of your hit points.  This can occur once per 5 minutes

Magic Domain
Level 2 : You gain +1 to the DC of your Evocation spells.  This increases by +1 at 6th, 12th and 18th level Cleric/

When you use Turn Undead your party gains a Divine bonus to Universal spell power equal to twice your Cleric level for 20 seconds

Level 5 : You gain Chain Missiles as an SLA
Level 9 : you gain a number of bonus Spell points equal to your Character level x 10
Level 14 : You gain points of Universal Spell Power equal to twice your Cleric level.

Protection Domain
Level 2 : You gain +1 to AC, PRR and MRR.  This increases by +1 at 5th, 10th, 15, 20th Cleric level.

When you use Turn Undead your party gains a Divine bonus to PRR and MRR equal to twice your Cleric level for 20 seconds.

Level 5 : You gain Nightshield as an SLA
Level 9 : You gain Radiant Forcefield as an SLA
Level 14 : Your AC and PRR are increased by your Cleric level

Strength Domain
Level 2 : You gain +2 Strength and become immune to Strength damage

When you use Turn Undead your party gains a Divine bonus to Strength equal to half your Cleric level for 20 seconds

Level 5 : Your Reflex saving throws are now based on Strength instead of Dexterity
Level 9 : You become immune to knockdown effects
Level 14 : You always make your saving throw against Stun effects.

Sun Domain
Level 2 : You gain +2 to Fire (Combustion) and Light Spell Power (Radiance) per Cleric level

When you Turn Undead, a Flame Strike comes down at your location

Level 5 : You gain Searing Light as an SLA
Level 9 : You gain Flame Strike as an SLA
Level 14 : You gain Sunburst as an SLA

Trickery Domain
Level 2 : YOu gain +1 to DC of your Enchantment spells.  This increases by +1 at 6th, 12th and 18th Cleric level.

When you use Turn Undead your party gains points of Charisma equal to half your Cleric level for 20 seconds

Level 5 : You gain Invisibility as an SLA
Level 9 : You gain Mind Fog as an SLA
Level 14 : You gain Charm Monster, Mass as an SLA

War Domain
Level 2 : You gain +1 Damage with melee and ranged weapons.  This increases by +1 at 4th, 8th, 12th, 16th and 20th level

When you use Turn Undead your party gains a Divine bonus to Melee and Ranged Power equal to half your Cleric level for 20 seconds

Level 5 : You gain proficiency in all martial and exotic weapons.
Level 9 : Your one handed weapons have a base damage die of 1d10.  Your two handed weapons have a base damage die of 2d8.  This will not reduce the base damage die if it is higher.
Level 14 : You gain Holy Sword as an SLA.  Your tactical DCs are increased by half your Cleric level.

Water Domain
Level 2 : You gain Water Breathing.  You gain +1 to Swimming and +2 Cold Spell Power (Glaciation) per Cleric level.

Your cold spells will use Positive Spell Power if it is higher.
Your healing spells will use Cold Spell Power if it is higher.
Your turn UNdead works on Ice Elementals.
When you use Turn Undead your party gains a bonus to Will saving throws equal to half your cleric level, and points of Cold Resistance equal to twice your Cleric level for 20 seconds.

Level 5 : You gain Solid Fog as an SLA
Level 9 : You gain Cone of Cold as an SLA
Level 14 : You gain Greater Creeping Cold as an SLA
« Last Edit: June 03, 2017, 11:31:11 AM by Refutor »
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Offline Moulinet

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Re: Cleric domains
« Reply #2 on: June 06, 2017, 03:51:11 AM »
That's a lot of different domains  :o
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15 Moulinet human past life
2010 Spankada Shadar Kai Past Life
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8Shelance Human past life
20 10 Phyngerin Shadar Kai Iconic
10 Rhaejin half-orc
8Mouls Human
12 Rattln WF
114  Phoolophit (Mule WL)

Mule levelling Account
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4 Rhaejer

Freemium account
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Offline Oicu

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Re: Cleric domains
« Reply #3 on: June 09, 2017, 05:09:07 AM »
Allessander Ballher'gin -FvS - 25                                                      
Anmagliahk - R - 20                                                         
Annaindi Andthelost - W - 7  (Gnome)                                                 
Attilas Worldbreaker - HO  F - 20                                           
Bastillone - Bb - 20                                                         
Belthorne Portmaster - F - 15                                                           
Caelleavalor Leareathenor - Ro - 19                                         
Cargohold - F - 7 (mule)                                                                 
Cearlene Verona - D - 11                                                     
Connaugh Allesaire - HE 28 (F7 /R6 /M7)8E (Seker-Cle)                       
Derrant - F - 18                                                                           
Fealte - W -20 (Necromancer)                                                 
Fletchir Allesaire - R - 10                                                           
Gunship - S - 8 (Mule)                                                       
Halloh - R - 30 (Arcane Archer)                                                       
Hsafoh Tedd - W -15 (Mule)                                                   
Kassand Redferne - Wl - 17                                                   
Kreuller Cranston - F - 11                                                            
Lacli Allessaire - R - 12                                                   
MacXenzie Allesaire- Bd - HE 20 (Pal)                                               
Maergot Robbie - W - 15 (Gnome)                                             
Manifestus Destiny - F - 7                                                            
Mattiee Monster -A - 20                                                     
Moonlita Allessaire - Ro - 15                                                          
Muwtinte - F13/P2                                                           
NNTH - R18/1Ro/1M (Exploiter)                                                          
Nydwell - P -15                                                             
OICU 812 - C - 24 (3W 3S 1C 1Wr Hpls, 9 Epls, 1M Ipls)                       
Raatbin Allisandryll - R - 15 (Mule)                                         
Rachelicious Learenthernor - F2/R6/M7 (Seeker)                                       
Sakeen Fi'Anouri - Ro15/5M (Ro pl)                                                   
Serarose Allisaire - C - 20                                                 
Shipshold - P - 15 (mule)                                                   
Sialldi Alllessaire - P - 4 (Mule)                                                       
Slexra - F -7                                                               
Steerage Holdmaster - P - 15 (Mule)                                         
Sylverin Golde - Warlock 20, Epic 10 (Ultimate Completionist 46H/36E/15I pls)
Viaolet Allesaire - Ro - 7                                                               
Victoreap Aris - Bd - 8                                                     
Xaic Cranston - F- 30 (2F Hpls, 6 Epls)                                             
Yternelese Allesaire - C - 28                                               
Zeltronia Allessaire - M - 3  (PD?)